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Research-informed design

The Research Behind Route L2

Notice the forms and endings. Practice with immediate feedback. Repeat, stay engaged, and build grammatical accuracy over time.

Many Spanish words contain meaningful parts: a stem carries core meaning, while endings can communicate information such as tense, person, number, and—in some word classes—gender.

A learner may recognize gato or cantar yet still need practice distinguishing gato from gata, or canté from cantabas and cantará. These small differences in form can change the information a word conveys.

Route L2 is an interactive Spanish-learning road race built around short, repeated grammar decisions and immediate feedback. It focuses on the gap between recognizing a word and selecting the form a prompt requires. The race gives each answer an immediate gameplay consequence and is designed to encourage continued practice.

Three Research-Informed Design Principles

These studies inform Route L2’s design; they did not directly evaluate the game.

Noticing and Attention to Form

What the research suggests

Schmidt (1990) argued that noticing plays a central role in turning language input into intake—the portion of input that becomes available for learning. In a study with beginning adult learners of Spanish, greater awareness of target forms was associated with better recognition of those forms (Leow, 1997). In a computerized problem-solving study with adult learners of Spanish, more explicit learning conditions were associated with greater awareness, and greater awareness was associated with stronger recognition and production of new examples immediately and over time (Rosa & Leow, 2004).

How Route L2 applies it

Much of Route L2’s core practice draws attention to meaningful endings and other form contrasts by presenting them as short choices and then displaying the completed form after each answer. This gives students repeated opportunities to notice, compare, and select the form that fits each prompt during play.

Repeated Practice and Skill Development

What the research suggests

Knowing a grammar rule is different from applying it accurately during a task. Presson et al. (2013) found that beginning and intermediate learners improved their production of Spanish present- and preterite-tense forms after web-based practice with corrective feedback. Improvement extended to untrained verbs; for beginning learners, gains remained evident 18 weeks later relative to an untrained comparison group. Dracos and Henry (2018) likewise found that multisession, task-essential practice led learners to rely more on person and tense information in Spanish verb endings during sentence interpretation.

Computer-delivered correction provides additional support for this design. Sagarra and Abbuhl (2013) found that computer-delivered recasts—which supplied the target Spanish form after noun–adjective gender and number errors—led beginning learners to produce more target-like forms and repair more errors than a simple error signal or no feedback.

How Route L2 applies it

In its official question banks, Route L2 revisits target grammatical contrasts through short, varied prompts. It immediately displays the completed correct form after each answer and uses a sound to confirm whether the response was right or wrong. A missed item is scheduled to return after several intervening questions if play continues. Students therefore have repeated opportunities to notice the form, check their choice, and try the distinction again.

Game-Based Learning and Engagement

What the research suggests

A systematic review of 26 studies involving second-language learners ages 6–18 found that digital learning games may support language learning, learners’ attitudes, emotional responses, and participation. Across the reviewed studies, the authors repeatedly highlighted appropriate challenge, feedback, clear goals, learner autonomy, interactivity, and ease of use as influential design features (Acquah & Katz, 2020).

After eight weeks of game-like activities using a grammar-focused mobile application, 82 university learners of Spanish reported increases in enjoyment, intrinsic goal orientation, perceived control of learning, and self-efficacy, and they evaluated the activities positively (Cho & Castañeda, 2019). These findings are consistent with purposeful game-like activities as one way to encourage engagement with Spanish grammar practice.

How Route L2 applies it

Route L2 connects each grammar choice to visible progress in a race: correct answers accelerate the Route L2 chiva—the game’s colorful bus—while incorrect answers slow it down and reveal the correct form. Short rounds, visible progress, and classroom races are intended to sustain participation and repeated practice as part of broader instruction.

A New Era of Learning Discovery

The principles above guide Route L2 today. Responsibly collected practice data, paired with independent measures of learning, may eventually help us understand how practice relates to progress—and how that progress is retained.

What if Route L2 could eventually help estimate how much focused practice different students need to reach—and retain—a specific grammar goal?

One long-term goal is to investigate whether patterns across attempts—including accuracy, response time, recurring errors, and the intervals between practice sessions—are associated with performance on new prompts and delayed retention checks. With longitudinal data and validation across students and classrooms, these patterns could eventually help estimate practice needs, allowing teachers to target instruction more precisely and students to focus their time and effort where practice is most useful.

Research Sources

  1. Acquah, E. O., & Katz, H. T. (2020). Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review. Computers & Education, 143, Article 103667. DOI
  2. Cho, M.-H., & Castañeda, D. A. (2019). Motivational and affective engagement in learning Spanish with a mobile application. System, 81, 90–99. DOI
  3. Dracos, M., & Henry, N. (2018). The effects of task-essential training on L2 processing strategies and the development of Spanish verbal morphology. Foreign Language Annals, 51(2), 344–368. DOI
  4. Leow, R. P. (1997). Attention, awareness, and foreign language behavior. Language Learning, 47(3), 467–505. DOI
  5. Presson, N., Sagarra, N., MacWhinney, B., & Kowalski, J. (2013). Compositional production in Spanish second language conjugation. Bilingualism: Language and Cognition, 16(4), 808–828. DOI
  6. Rosa, E. M., & Leow, R. P. (2004). Awareness, different learning conditions, and second language development. Applied Psycholinguistics, 25(2), 269–292. DOI
  7. Sagarra, N., & Abbuhl, R. (2013). Optimizing the noticing of recasts via computer-delivered feedback: Evidence that oral input enhancement and working memory help second language learning. The Modern Language Journal, 97(1), 196–216. DOI
  8. Schmidt, R. W. (1990). The role of consciousness in second language learning. Applied Linguistics, 11(2), 129–158. DOI

Research note: The possibilities above are future research goals, not current capabilities.

See Route L2 in Practice